![]() ![]() The game starts to branch out with some unique builds that require you to approach enemies with different tactics in mind, but this only helps the latter parts of the game, as there is very little to distinguish the classes early on. One of the many bits of genius is the game’s class system where players can use their earned skill points to acquire all manner of abilities with my personal favorite being a trusty wolf side-kick. The game constantly takes one step forward to then takes two steps back, and it culminates in an experience that is too inconsistent to derive any enjoyment from. Most of the game isn’t that fun, and even the bits of role-playing genius here and there are never fully realized from start to finish. You’ll visit a few different continents as you fight your way through a horde of mythical monsters, although these locales all look too similar, and this is the underlying problem of Titan Quest. The rest concerns your everyday hero and an over-the-top plot about Titans and a bunch of other Greek figures that you’ve probably met in the God of War games. These dialogue passages from NPCs are completely optional, but they contain the only interesting narrative moments in an adventure that lasts a few dozen hours or so. While this may sound like a retreading of all the Greek myths you’ve ever heard, the recounting of these stories in the game’s many towns and settlements makes the world feel lived-in and authentic. One of the game’s designers, Ben Schneider, explained that the simple setup of a new generation toppling the old guard was enough to keep the story going. Titan Quest is set against the backdrop of a tried and true formula when it comes to Greek tales.
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